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Big Burns
Harbingers of Desolation
256
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Posted - 2014.12.28 22:17:00 -
[1] - Quote
I won't be spending $400.00 on anything Legion has to offer if it has redlines. I get it, its all business which is why you guys play both sides of the field so much. Always sitting on the fence. Its no wonder why you can't balance this game. You attract more players by rotating the OP around. Your a wh*re CCP, we all know it, but what YOU probably don't know is that we don't care. Just don't show favoritism, and keep yourself clean and we'll keep buying.
Don't know why your chasing those noobs anyway, dontcha know the vets are the high rollers? The ones that have paid your way through college thus far. Why you f*ckin with these p*ssies now? Talkin bout, "We need to increase our interest in new players and the only way to do that is to protect them from the vets by altering the game to their favor." Psst...We been wit chu since the beginning baby girl. Stay with your sugar daddies and we'll take care of you. These noobs don't know how to do it right anyway. Flashing their little 1.0 kdr around, with their little 300WP a**es. They dont know how to make you scream ORBITAL! You know you been craving that OG d*ck. lol. Ok, got a lil gangster there. But you catch the drift.
Kain Spero for GM of Dust514.
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Big Burns
Harbingers of Desolation
256
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Posted - 2014.12.28 22:34:00 -
[2] - Quote
Wouldn't get spawn camped if you were any good. Dont even preach to me about getting spawn camped. I'm an OG. Me and my crew started playing back in closed beta. We got our a**es whooped so hard by PFBH and IMPS. Butcha know what, I'm a better player because of it. We learned how to work as a team and valued uplinks. Now everyone doesnt want to practice and get better. Everyone wants everything handed to them. There is no incentive, motivation, sense of authority or respect anymore. Its bubblegum sh*t now. Might as well get rid of the skill tree altogether and make safe zones all throughout the map. Run around with bubble wrap strapped on so u dont get hurt. F*ck it, lets not even keep score anymore.
Kain Spero for GM of Dust514.
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Big Burns
Harbingers of Desolation
258
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Posted - 2014.12.28 22:50:00 -
[3] - Quote
Thank You. Sometimes i'd go 4-20, the next match i'd go 30-0. Pros and Cons to every scenario, but at least we had action, fun, experience. Dont even know what to call this crap now. Run 60mtrs get a kill, spawns flip, run another 200mtrs get 2 kills, spawns flip, run 600mtrs get killed by a dropship. PSST. Garbage. I mean if your going to lose, your going to lose. Why drag it out???
Kain Spero for GM of Dust514.
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Big Burns
Harbingers of Desolation
258
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Posted - 2014.12.28 22:54:00 -
[4] - Quote
Maken Tosch wrote:The No-Redline concept is never coming back. That's right, there was a time in Dust when the redline didn't exist and that was in closed beta.
It never worked. Let me explain.
100% of the matches usually ended up starting off fine until the latter half when one side manages to take hold of all objectives. Once that happens, everyone who was on the loosing side got spawn camped continuously without any means of countering those on the offensive. Keep in mind that dropping from the MCC didn't exist back then. You automatically spawned on the ground which were all predictable to pinpoint. I was on the receiving end as well as on the giving end of the spawn camping which ultimately resulted in the losing side just giving up and causing more players to just quit the match and then ultimately quit the game and delete it from their hard drives forever. It was NEVER FUN not even for those who spawn camped.
In fact, both sides (the spawn campers and spawn campees) unanimously agreed that a redline is definitely needed to solve the problem.
I'm talking ambush dipsh*t. And thats no excuse for CCP's inability to create alternate spawn locations.
Kain Spero for GM of Dust514.
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Big Burns
Harbingers of Desolation
259
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Posted - 2014.12.28 23:07:00 -
[5] - Quote
Maken Tosch wrote:Big Burns wrote:Maken Tosch wrote:The No-Redline concept is never coming back. That's right, there was a time in Dust when the redline didn't exist and that was in closed beta.
It never worked. Let me explain.
100% of the matches usually ended up starting off fine until the latter half when one side manages to take hold of all objectives. Once that happens, everyone who was on the loosing side got spawn camped continuously without any means of countering those on the offensive. Keep in mind that dropping from the MCC didn't exist back then. You automatically spawned on the ground which were all predictable to pinpoint. I was on the receiving end as well as on the giving end of the spawn camping which ultimately resulted in the losing side just giving up and causing more players to just quit the match and then ultimately quit the game and delete it from their hard drives forever. It was NEVER FUN not even for those who spawn camped.
In fact, both sides (the spawn campers and spawn campees) unanimously agreed that a redline is definitely needed to solve the problem. I'm talking ambush dipsh*t. And thats no excuse for CCP's inability to create alternate spawn locations. Gee, if only you mentioned ambush to begin with. Learn to convey your message better.
Its self evident. Common Sense. Why would i be talkin bout...u know what...thats whats wrong with this game. "What we have here is a failure to communicate." Nothing but love makin tosh. Just want to play the game without runnin so far and having enemies avoiding the battle. Its just simple in my head and so I get angry because its like trying to teach someone- 2+2=4, but they insist that 2+2=5.
Kain Spero for GM of Dust514.
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Big Burns
Harbingers of Desolation
261
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Posted - 2014.12.29 04:34:00 -
[6] - Quote
Call of Duty does'nt have redlines and it is beautiful. Arguing with you guys is like arguing with my 6 year old nephew. CCP is just ********. Because they dont know how to build maps or create alternate spawn points. Had they just learned from Call of Duty, we wouldnt be having this argument. PERIOD. F*cking Trolls. Makin Tosh...again, why would you assume that i was referring to all gamemodes? You made that assumption and not me. I didnt specify, you drew your own conclusions. Sit boy.
Kain Spero for GM of Dust514.
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Big Burns
Harbingers of Desolation
261
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Posted - 2014.12.29 04:41:00 -
[7] - Quote
Bahirae Serugiusu wrote:Don't want red lines play Ambush against a stomp who camps the only uplink and tell me about how red lines should be removed.
Its like talking to a brick wall. Did I not just write above how I've been on the recieving end. And did I not write how I learned to prevent that? Its the ones who value their kdr who like the redlines. Everyone makes, those who sit in the redline, to be victims of superior skill. There is no reason for anyone to need a redline today. Everyone who is playing Dust, or who ever will play Dust, has played Dust. The SP unbalance Vets/Newbies has balanced out.
Kain Spero for GM of Dust514.
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Big Burns
Harbingers of Desolation
261
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Posted - 2014.12.29 05:06:00 -
[8] - Quote
LAVALLOIS Nash wrote:Bethhy wrote:We had a DUST 514 without Red-lines.
Just have to ask a Vet.
You would jump out of a MCC and land in this little circle of no enter zone under it... with 8 hungry mercenaries waiting for the kill.
We then as players asked for Red-lines so that teams could regroup and push forward to an objective.
CCP Went OVERBOARD with Red-line sizes... Then Further increased them 3 more times between Open beta builds to Uprising.
Red-lines aren't the problem... People being able to continue to gain kills and score war points after being in the red-line after 2-5 mins is.
The lack of Dropships that actively promote a dynamic battlefield...
And very un imaginative spawn mechanics.
You blame CCP alot, but its not CCP that in games making every effort to lock the other team in the redline. Ive been in public matches against squads from your corp, their goal was to drive us into the redline, and not let us out. It wasn't CCP calling orbitals on the dropships I was calling in to try to ferry people out of the redline to fight. Wasnt CCP in the 4 tanks on the hill overlooking our spawn and blasting any other transport. You dont let people out, then complain that people wont leave. 2 minutes, 5 minutes, 10 minutes....do you really think the 5 guys hiding around my redline with 1-7 k-d and 85WP give a damn about points? They are in the redline because there is nothing they can contribute to the fight, and theyd like for the game to end so they can cash out and hope for a more balanced match next time around. No offense, but alot of the PC corps go around being jackasses like that, and then come here to complain that CCP has let them down. That suddenly a million changes need to be made because players who are 1-7 have had enough of a unbalanced match. You cant just go in and use PC tactics and equipment against new players in militia suits and expect it to improve the game experience.
Kain Spero for GM of Dust514.
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Big Burns
Harbingers of Desolation
261
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Posted - 2014.12.29 05:22:00 -
[9] - Quote
DONT FEED ME THIS GARBAGE ABOUT THERE BEING NO WAY FOR THESE GUYS TO CONTRIBUTE TO THEIR TEAM. Dust 514 101. Lesson number 1. UPLINKS. I've been out there and dont sit here and tell me, "There trying" cuz they aint. PERIOD! There is never a f*cking uplink to spawn on when I run solo. Because they didnt learn how to contribute to their team. The first thing any player should go proto in is UPLINKS. PERIOD. Cuz if everyone actually thought about winning, that is where you start. From there it boils down to gungame.
If you dont have gungame or a plan, then it doesnt matter where or when you spawn in at, your going to get raped and its your own doing. JUST TAKE THE TIME TO PRACTICE AND SHOW INITIATIVE AND YOU WOULDNT NEED A REDLINE. Day 1 of my Dust career, first match was against PFBH's, I ran a militia suit with standard uplinks, as did my squad and we got beat, but we all had over 500WP's. And we never needed a redline. We lost, but we learned how to win.
Kain Spero for GM of Dust514.
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Big Burns
Harbingers of Desolation
261
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Posted - 2014.12.29 05:58:00 -
[10] - Quote
I'm right on this matter. You wanna talk about ranting. Your talking about game prices, how Call of Duty isnt a good game, etc. Thats irrelevant. All I point out is that Call of Duty knew how to create spawn points very well, that was relevant.
Kain Spero for GM of Dust514.
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Big Burns
Harbingers of Desolation
261
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Posted - 2014.12.29 06:03:00 -
[11] - Quote
LAVALLOIS Nash wrote:Big Burns wrote:DONT FEED ME THIS GARBAGE ABOUT THERE BEING NO WAY FOR THESE GUYS TO CONTRIBUTE TO THEIR TEAM. Dust 514 101. Lesson number 1. UPLINKS. I've been out there and dont sit here and tell me, "There trying" cuz they aint. PERIOD! There is never a f*cking uplink to spawn on when I run solo. Because they didnt learn how to contribute to their team. The first thing any player should go proto in is UPLINKS. PERIOD. Cuz if everyone actually thought about winning, that is where you start. Except now there is a bandwidth system that is prohibitive to new players. The equipment will disappear and they wont know why, or they will know why and will find out they can only put down very limited amounts, as new players dont have the SP to train medium suit to Lv 3 and then logi to Lv1. So its not that easy anymore. Big Burns wrote: From there it boils down to gungame.
If you dont have gungame or a plan, then it doesnt matter where or when you spawn in at, your going to get raped and its your own doing. JUST TAKE THE TIME TO PRACTICE AND SHOW INITIATIVE AND YOU WOULDNT NEED A REDLINE. Day 1 of my Dust career, first match was against PFBH's, I ran a militia suit with standard uplinks, as did my squad and we got beat, but we all had over 500WP's. And we never needed a redline. We lost, but we learned how to win. Again, its much different nowadays. Someone with a proto CR, damage enhancers, and proficiency Lv5 is going to rip apart a frontline fit in the blink of an eye. Veteran players have fittings that deal that kind of damage and soak up the damage of militia weapons no problem. With the odds that unbalanced, the unfavored player has no choice except to attack unconventionally and keep distance. Even if they have a higher acc %, their suit and weapon cant deal and sustain a face to face fight in those circumstances.
And if 5 militia AR's firing at one enemy at the same time doesnt take them down, its because they have horrible aim. TEAMWORK. And back to the uplink topic...even scout suits have equipment slots. Thanks for not ranting like makin tosh though. You stated your opinion and nothing more.
Kain Spero for GM of Dust514.
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Big Burns
Harbingers of Desolation
261
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Posted - 2014.12.29 06:24:00 -
[12] - Quote
Maken Tosch wrote:Big Burns wrote:I'm right on this matter. You wanna talk about ranting. Your talking about game prices, how Call of Duty isnt a good game, etc. Thats irrelevant. All I point out is that Call of Duty knew how to create spawn points very well, that was relevant. No. You're not right on this matter. You've been reported. I look forward to seeing this thread locked because you didn't know how to provide constructive criticism. Have a nice day.
I am right and you can s*ck my d*ck f*got. Its p*ssies like you who ruined this game. Dust University. There is no reason why your guys should be sitting in the redline with 100WP's at the end of the match, while the rest of us carried them to victory. NO EXCUSE!
Kain Spero for GM of Dust514.
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Big Burns
Harbingers of Desolation
261
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Posted - 2014.12.29 06:55:00 -
[13] - Quote
killian178 wrote:I'm talking ambush dipsh*t. And thats no excuse for CCP's inability to create alternate spawn locations.
Ummmm, there is no red line....in ambush.......doofus[/quo
You always ruin my runs. Your not suppose to point out the obvious and ruin my fun.
Kain Spero for GM of Dust514.
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Big Burns
Harbingers of Desolation
261
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Posted - 2014.12.29 07:04:00 -
[14] - Quote
I dont even know how we got so far off topic anyway. Its like looking on youtube and twenty minutes later you find yourself miles away from your original search topic.
Kain Spero for GM of Dust514.
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